I was a beta-tester on the Manga Studio 5 program and for Clip Studio Paint, and I have written three books and several video courses about the program. The line/curve will be applied in accordance with the other parameters then reinterpreted as if the pixels were on their own layer with the layer blend mode set.Hello! My name is Liz Staley and I’m a long-time user of Clip Studio Paint (I started using the program back when it was known as Manga Studio 4!). Lines and curves can be applied using a Blend Mode selected from the Tool Bar. When Antialiasing is disabled, lines are rendered in solid pixels and appear more jagged and thinner (lower example).Īntialiasing can be switched on or off via the Tool Bar when the Text tool is active. When Antialiasing is enabled, lines will appear slightly thicker and smoother (upper example). These settings determine whether the line is rendered in a clip-to-pixel mode or not. There are two antialiasing modes associated with the Line/Curve tool. This feature allows the line/curve to be filled with one of numerous patterns rather than a solid color.įills utilizing a fill style will make use of both the Primary and Secondary colors. Lines and curves can be rendered using a Fill Type as specified in the Tool Bar. Using Brush Width & Line Styles lines like these can be drawn: Example Lines The dash style can be either solid or a combination of dashes and dots. The Line/Curve can have different start cap, dash style, and end cap. The start- and end-caps can be flat (normal), one of two arrow head types, or rounded. Lines and curves are subject to the Brush settings in the Tool Bar.īrush Width, Line Styles & Fill Type are all configurable. The curve will be reinterpreted based on the curve type and current location of the Control Nubs. Switch between curve types by toggling between the two Curve Icons in the Tool Bar. Some types of Bézier curves cannot be drawn using the Cubic Spline type. The second and third Control Nubs modify the curve along its path. The curve will not necessarily touch either the second or third Control Nub. With this curve type, the curve will extend from the first or origin Control Nub to the last or destination Control Nub. If the Right icon is selected (Bézier), a Bézier curve results. When a nub is moved, the curve will be redrawn so that it always goes through the center of each Control Nub. It will always continue through each of the Control Nubs, even if the nubs are relocated or dragged off canvas. If the Left icon (Spline) is selected, the line will be curved using cubic spline interpolation. These replace the Right click & drag that 3.5x used. There are two icons in the Tool Bar for changing between Cubic Spline and Bézier curves. Click outside of the bounding box of the current Line/Curve.Committing a Line/Curve to the canvasĬommit a Line/Curve to the active layer and exit editing mode using any one of these methods… The keyboard arrow keys ↑ ← ↓ → can also be used to rotate a Line/Curve while the Right Mouse Button is held down. If the Shift key is held down while rotating the angle of rotation is snapped to 15 degree increments. Rotate the Line/Curve about the center using the Right Mouse Button. Click and drag to rotate.Īs a visual guide that rotation is possible, the mouse pointer will turn into a double headed arrow (see diagram). The keyboard arrow keys ↑ ← ↓ → can also be used to move a Line/Curve.Ī single key press moves the object by one pixel in the direction of the arrow. Simultaneously holding the Ctrl key moves the object by 10 pixels per arrow key press.īefore a Line/Curve is committed to the canvas, it can be rotated about its geometric center. Moving a Line/Curveīefore a Line/Curve is committed to the canvas, it can be moved anywhere on the canvas. Click and drag the pulsing four-arrows-in-a-square icon (see diagram below) using the Left Mouse Button to reposition the Line/Curve. If a curve is desired, drag the control nubs to a new location by clicking and dragging. Holding down the Shift key before releasing the mouse button constrains the line to angles that are multiples of 15 degrees, e.g.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |